

And it's not really That One Boss so much as it's very brutally drilling into you how to play: like a boss in a beat-em-up designed to very easily beat anyone who thinks they can button mash through the game. At this point, everything you've learned but haven't really considered yet will be severely tested: Everything before was just getting you used to the controls, this is where the true challenge begins.ĭue to this, they usually appear early on, but can appear from early to early-mid game.

The Wake-Up Call Boss is more or less a boss that symbolizes a massive Difficulty Spike, or at least symbolizes the point where the game stops going easy on you. Make me a speargirl or at least one of the healers, preferably the 2-12healer who can summon tentacles, will ya.- Noah Antwiler of The Spoony Experiment on Persona 4's Shadow Yukiko Found the Grave Robber (is that the gundude or the even more useless knife throwser) to be utter wastes. Was pretty fun and effective, and occasionally some goober class later just for completion. I used to have two speargirls, healer or the 2-12hp healer (necro?) (who kinda sucked for healing in comparison, high variance and no mass healing but at least he could concentrate heal and everyone was immune to bleed after a while) and a jester singing nonstop.

Haven't played the game anymore since it became completely autistic and unfun, new classes just renamed even crappier classes and with super annoying grindy shit to be able to get rid of shit tier afflictions and even more stress and exaggerated level scaling that never gave you a sense of accomplishment, anymore and every monster being a bitch to beat and dealing ridiculous damage and basically being always broke and never being able to become decent. Used to love it at first by larping it's a psychiatry simulator, then just for autism.
